![]() ![]() I understand the intent here and while this would work it would be quite problematic for builder to use this way. Okay userpatch haks might be a bad idea, but what I'm driving at is can a builder have the whole CPP imported into a module and have it all work like normal modules without users having to install anything Okay userpatch haks might be a bad idea, but what I'm driving at is can a builder have the whole CPP imported into a module and have it all work like normal modules without users having to install anything themselves? I don't see having to reinstall CPP after updating NWN:EE via BeamDog client as a big issue. That would lead into compatibility issues with almost every single fan made module. If you use it as patch hak, it iwll have highest priority and any file from CPP will overwrite same file in module or another hak with lower priority. You can do this if you would want - all files are unpacked so you can do whatever you wish with them, similarly you could unpack the files via nwnexplorer.exe before on 1.69 and do this however if you use files from CPP as patch hak you lose the major CPP feature and that is "works as a patch". With the EE version is it possible to have it all in a ERF with haks and or userpatch haks? So that modules built with CPP will remain fully functional with newer versions of EE without having to reinstall or do any modifications? If that should happen this modification will no longer work at all (but if this happens I will fix this). This modification is using a technique, that might be there only for BeamDog's internal usage, and it is possible that this functionality will be removed in future. It changes several files inside NWN:EE installation folder, folder that should not be changed. This is unofficial, fanmade modification. ![]() There should be a new button right next to, this button will let you restore your installation to default. This is purely optional and usual user shouldn't need to worry about this.ġ) Folder "restore vanilla icons" contains vanilla (original) colorless icons for those disliking colored icons that this unofficial patch brings, in such case copy content of this folder into NWN:EE user folderĢ) Folder "1.72 builder resources" contains resources for module builders.ġ) Remove dialog.tlk from NWN:EE user folderĢ) Run Beamdog client and select NWN:EE. If you don't want to use english language, remove dialog.tlk from your NWN:EE user folder - this will restore language of the installation (which will not reflect changes done by this modification).Īdditionally, there are some extra resources in "additional resources (optional)" folder. Only english language is supported right now. Also note that you might need admin permissions if NWN:EE is installed into Program Files.ģ) Start NWN:EE, you should notice a 1.72 "sticker" below Hordes of Underdark logo and you should hear original NWN theme music in menu.īeamDog client should not force an update on you, however when new headstart version will be released, re-installing this package will be needed. This action *should* require to overwrite some of the files, allow it. This action should not require to overwrite anything (unless you installed 1.72 once already).Ģ) Copy content of the folder "copy into game's installation folder" into NWN:EE installation folder - the default path for windows is ~/Program Files/Beamdog/00829/ but can vary based on OS. HOW TO INSTALL COMMUNITY PATCH 1.72 INTO NWN:ENHANCED EDITIONġ) Copy content of the folder "copy into game's user folder" into NWN:EE user folder - this should be ~/Documents/Neverwinter Nights but can vary based on OS. It will also automatically apply into every module you will play or build, it is not needed to install it separately into each module you want to play. Unlike CEP,Q,PRC,3.5Ruleset it will not override content of your module. The speciality of this package is that it has lowest priority. Full documentation can be found here:ĭocumentation for 1.72 (unfinished/not accurate - contains readme to the content that is not present for NWN:EE release) This project was developed over several years and 1.72 is its third generation. There is not enough space to list all the changes that are in this package. ![]() ![]() This package also contains some graphic and other improvements to give the game fresh/modern look and to grant module builders more possibilities. So far there has been no "content-fixes". NWN:EE fixed only the most problematic issues that were hardcoded. After seeing requests for things that are fixed for years in community patch and after finding a way how to make it work the same way it used to work on 1.69 I prepared a new version madeto work with NWN:EE.Ĭommunity Patch is a collection of fanmade fixes solving lots of issues of the original NWN. ![]()
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